![]() We can manipulate the shapes of our polygons far beyond the basic primitive forms: adding and NURBS, but it uses are somewhat limited to industrial modeling and character rigging purposes, so we ![]() There is another type of geometry based off of smooth curves and surfaces called Together form approximations of smooth surfaces and have extremely flexible arrangements to suitĪlmost any need. Polygonal geometry is made up of vertices and faces, and the edges between them. The most common type of geometry used in Maya is polygonal geometry. Booleans provide great shortcuts, but bear in mind that they can be less efficient, and more funky, in their output.
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