Trying to do a proper alpha cutout for hair is a pain and there’s no proper node based shader tree implementation, the documentation presumes you know the UI inside and out before you use it. Talking about smoothing groups, in Maya you can preview a smooth mesh by pressing 1,2 or 3… Simple as that! FBX pipeline caused issues (Animations, UV’s), normal mapping bakes were wonky, Farfarer’s Vertex normal kit is good but Maya LT does it better (Smoothing groups) the material based smoothing system in Modo isn’t great. Modo is the best box modeller bar none, it’s quick / simple and easy to make structures at an awesome pace…īUT! When it comes to game specific stuff, it kind of trips over itself (I’m not sure what’s been updated in 901) the. I’m a 701 user, been at it for around a year now. There’s still amazing things in Modo like Meshfusion, but for example a new tool was something like the Cut tool in 3ds Max, or the Make Planar tool, stuff like that that have been around for a very long time that Modo is just now getting. I actually have Modo but haven’t installed it, just haven’t taken the time to try to learn it.īut based off the new 901 features video, there’s tools in there that Max has had for a very long time, that makes me wonder what standard tools is it still missing.
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